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	<title>WIT WAR</title>
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	<description>What If There Was A Raptor?</description>
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		<title>WIT WAR</title>
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		<title>6 Things I Learned at New York Comic Con 2011</title>
		<link>http://witwar.wordpress.com/2011/10/19/6-things-i-learned-at-new-york-comic-con-2011/</link>
		<comments>http://witwar.wordpress.com/2011/10/19/6-things-i-learned-at-new-york-comic-con-2011/#comments</comments>
		<pubDate>Wed, 19 Oct 2011 20:05:57 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[comics]]></category>
		<category><![CDATA[Popular culture]]></category>

		<guid isPermaLink="false">http://witwar.wordpress.com/?p=782</guid>
		<description><![CDATA[Well, another New York Comic Con has come and gone, and taken with it entirely too much of my ever-dwindling cash reserves.  But it was a good time overall, and the memories will last a lifetime. So, after attending the con for 5 years in a row, what have I learned?  What are the things that are fun to do at NYCC, and what are the things to avoid? What are the keys to having a good time?  Here's my advice, in list form:<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=witwar.wordpress.com&amp;blog=4612343&amp;post=782&amp;subd=witwar&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Anatomy of a Video Game Part 4: Replayability</title>
		<link>http://witwar.wordpress.com/2011/03/19/anatomy-of-a-video-game-part-4-replayability/</link>
		<comments>http://witwar.wordpress.com/2011/03/19/anatomy-of-a-video-game-part-4-replayability/#comments</comments>
		<pubDate>Sat, 19 Mar 2011 20:43:18 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Video games]]></category>
		<category><![CDATA[replay value]]></category>
		<category><![CDATA[replayability]]></category>

		<guid isPermaLink="false">http://witwar.wordpress.com/?p=779</guid>
		<description><![CDATA[An often-used term in game reviews, “replayability” or “replay value” can refer to two different aspects of a game’s design. Some say that a game’s “replay value” can be enhanced through additional challenges beyond the game’s primary play mode, such as Time Attack or Survival challenges, or the inclusion of multiple difficulty levels.  When I [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=witwar.wordpress.com&amp;blog=4612343&amp;post=779&amp;subd=witwar&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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		<title>Anatomy of a Video Game Part 3: Aesthetics</title>
		<link>http://witwar.wordpress.com/2011/03/18/anatomy-of-a-video-game-part-3-aesthetics/</link>
		<comments>http://witwar.wordpress.com/2011/03/18/anatomy-of-a-video-game-part-3-aesthetics/#comments</comments>
		<pubDate>Fri, 18 Mar 2011 20:27:31 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Video games]]></category>
		<category><![CDATA[aesthetics]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[witwar]]></category>

		<guid isPermaLink="false">http://witwar.wordpress.com/?p=777</guid>
		<description><![CDATA[(Art Direction, Graphics, and Sound) Most “AAA” titles of the past two decades have focused so intently on this factor that it has actually caused a schism in the industry: Big-budget studios (such as EA and Activision, and their many subsidiaries) see a direct correlation between dollars spent on making a game push the graphics [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=witwar.wordpress.com&amp;blog=4612343&amp;post=777&amp;subd=witwar&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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		<title>Anatomy of a Video Game Part 2: Design and Controls</title>
		<link>http://witwar.wordpress.com/2011/03/17/anatomy-of-a-video-game-part-2-design-and-controls/</link>
		<comments>http://witwar.wordpress.com/2011/03/17/anatomy-of-a-video-game-part-2-design-and-controls/#comments</comments>
		<pubDate>Thu, 17 Mar 2011 20:19:47 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Video games]]></category>
		<category><![CDATA[controls]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[witwar]]></category>

		<guid isPermaLink="false">http://witwar.wordpress.com/?p=775</guid>
		<description><![CDATA[Designing a video game is rather like designing a movie and a car at the same time.  It has to entertain the player as an audience member and act as an extension of his/her body for purposes of interaction.  Designing is hardly an easy job, but that’s the nature of video games as a medium. The designer’s goal is to give the player a feeling of immersion, both emotionally (through the game’s narrative or premise) and physically (through interface and control design.)<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=witwar.wordpress.com&amp;blog=4612343&amp;post=775&amp;subd=witwar&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Penny-Arcade.com's satirical control design for &#34;Starfire Saga V: Laserion&#34;</media:title>
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		<title>Anatomy of a Video Game Part 1: Premise and Story</title>
		<link>http://witwar.wordpress.com/2011/03/16/anatomy-of-a-video-game-part-1-premise-and-story/</link>
		<comments>http://witwar.wordpress.com/2011/03/16/anatomy-of-a-video-game-part-1-premise-and-story/#comments</comments>
		<pubDate>Wed, 16 Mar 2011 23:06:05 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Video games]]></category>
		<category><![CDATA[premise]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[witwar]]></category>

		<guid isPermaLink="false">http://witwar.wordpress.com/?p=773</guid>
		<description><![CDATA[PAX East 2011 has come and gone, and fun times were had by most.  Since it was a convention about videogaming (though it included most other types of gaming as well) it seems appropriate to preface my write-up with an explanation of what separates the wheat from the chaff of the video game crop.

 

Disclaimer: The following analysis of video games is INCONTROVERTIBLE OBJECTIVE FACT, and anyone who believes otherwise is WRONG.  It is in no way influenced by my personal opinions, and you should feel ashamed for even suggesting that it could be.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=witwar.wordpress.com&amp;blog=4612343&amp;post=773&amp;subd=witwar&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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		<title>VIDEO GAMES: Toast Reviews &#8220;LIMBO&#8221; by Playdead Studios on XBox Live Arcade</title>
		<link>http://witwar.wordpress.com/2010/09/02/video-games-toast-reviews-limbo-by-playdead-studios-on-xbox-live-arcade/</link>
		<comments>http://witwar.wordpress.com/2010/09/02/video-games-toast-reviews-limbo-by-playdead-studios-on-xbox-live-arcade/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 05:01:56 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[a girl and her blog]]></category>
		<category><![CDATA[blobolonia]]></category>
		<category><![CDATA[guest]]></category>
		<category><![CDATA[limbo]]></category>
		<category><![CDATA[playdead studios]]></category>
		<category><![CDATA[summer of arcade]]></category>
		<category><![CDATA[toast]]></category>
		<category><![CDATA[witwar]]></category>
		<category><![CDATA[xbox live arcade]]></category>

		<guid isPermaLink="false">http://witwar.wordpress.com/?p=765</guid>
		<description><![CDATA[Guest review time!  Faithful readers, please give a warm welcome to the latest WITWAR guest writer, Toast!  She very graciously decided to take time away from working  on her own site, A Girl and Her Blog, to review an XBox Live Arcade game for all of you.  So please, enjoy this glimpse into the mind of an enthusiastic and dedicated gamer, and be sure to check out her other posts at A Girl and Her Blog!   [click the jump-link to read on]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=witwar.wordpress.com&amp;blog=4612343&amp;post=765&amp;subd=witwar&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">LIMBO</media:title>
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		<title>VIDEO GAMES: John Reviews &#8220;Hydro Thunder Hurricane&#8221; by Microsoft Studios on Xbox Live Arcade</title>
		<link>http://witwar.wordpress.com/2010/08/15/video-games-john-reviews-hydro-thunder-hurricane-by-microsoft-studios-on-xbox-live-arcade/</link>
		<comments>http://witwar.wordpress.com/2010/08/15/video-games-john-reviews-hydro-thunder-hurricane-by-microsoft-studios-on-xbox-live-arcade/#comments</comments>
		<pubDate>Mon, 16 Aug 2010 01:24:26 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[hydro thunder hurricane]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[midway]]></category>
		<category><![CDATA[sbox live arcade]]></category>
		<category><![CDATA[summer of arcade]]></category>
		<category><![CDATA[witwar]]></category>

		<guid isPermaLink="false">http://witwar.wordpress.com/?p=763</guid>
		<description><![CDATA[
If you’ve stopped at a highway rest stop anytime within the last eleven years, you’ve probably seen an arcade cabinet version of Hydro Thunder, Midway’s insanely popular and outlandish speedboat racing game.  Seriously, this game is everywhere when it comes to rest stops, even today!  But now, thanks to Microsoft Game Studios and Xbox Live Arcade, you can bring the fun of crazy speedboat racing home with Hydro Thunder Hurricane.  The original was a truly great arcade experience, and HT:H lives up to its pedigree.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=witwar.wordpress.com&amp;blog=4612343&amp;post=763&amp;subd=witwar&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">hydro thunder hurricane</media:title>
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		<title>VIDEO GAMES: John Reviews &#8220;Castlevania: Harmony of Despair&#8221; by Konami for XBox Live Arcade</title>
		<link>http://witwar.wordpress.com/2010/08/15/video-games-john-reviews-castlevania-harmony-of-despair-by-konami-for-xbox-live-arcade/</link>
		<comments>http://witwar.wordpress.com/2010/08/15/video-games-john-reviews-castlevania-harmony-of-despair-by-konami-for-xbox-live-arcade/#comments</comments>
		<pubDate>Mon, 16 Aug 2010 01:16:16 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[castlevania]]></category>
		<category><![CDATA[harmony of despair]]></category>
		<category><![CDATA[hd]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[summer of arcade]]></category>
		<category><![CDATA[witwar]]></category>
		<category><![CDATA[xbox live]]></category>

		<guid isPermaLink="false">http://witwar.wordpress.com/?p=760</guid>
		<description><![CDATA[Ahh, Castlevania.  One of the only two areas of popular culture where it’s cool for a guy to wield a whip (the other, of course,  being Indiana Jones.) When I downloaded Castlevania: Harmony of Despair  as part of Xbox Live’s Summer of Arcade promotion, I was expecting a game experience something like the genre’s most popular entry, Castlevania: Symphony of the Night.  While the graphics and core play controls are roughly the same as that 1997 classic, and Alucard is still one of the main characters, C:HD is an extremely different game from SotN. Gone is the story-driven, nonlinear, exploration-based single-player structure of the old days.  Instead, C:HD is an interesting mash-up of the last five big 2-D Castlevania games, and combines gameplay elements from all of them plus Gauntlet, Diablo, and (I shudder to even say its name) World of Warcraft. Do all of those elements work together? 18 hours of gameplay later, I can say that it’s certainly interesting enough to dig its hooks into me and keep me from playing several other of my recent downloads.  How do they do it? Read on!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=witwar.wordpress.com&amp;blog=4612343&amp;post=760&amp;subd=witwar&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>3</slash:comments>
	
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		<title>MOVIES: John Reviews &#8220;Scott Pilgrim Vs. The World,&#8221; Directed by Edgar Wright</title>
		<link>http://witwar.wordpress.com/2010/07/28/movies-john-reviews-scott-pilgrim-vs-the-world-directed-by-edgar-wright/</link>
		<comments>http://witwar.wordpress.com/2010/07/28/movies-john-reviews-scott-pilgrim-vs-the-world-directed-by-edgar-wright/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 03:47:51 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[edgar wright]]></category>
		<category><![CDATA[michael cera]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[scott pilgrim]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[vs. the world]]></category>
		<category><![CDATA[witwar]]></category>

		<guid isPermaLink="false">http://witwar.wordpress.com/?p=756</guid>
		<description><![CDATA[Fresh from the finale of his award-winning graphic novel series, Scott Pilgrim is taking the world by storm in Scott Pilgrim Vs. the World, directed by Shaun of the Dead and  Hot Fuzz's Edgar Wright.  But can Bryan Lee O'Malley's vision of a world where romance and drama are inextricably linked to video games and over-the-top action work on the silver screen as well as it does in the pages of a comic?  

The short answer is: Yes!  

The long answer is: Yes, but...<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=witwar.wordpress.com&amp;blog=4612343&amp;post=756&amp;subd=witwar&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>1</slash:comments>
	
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		<title>COMICS: John Reviews &#8220;Scott Pilgrim Vol. 6: Scott Pilgrim&#8217;s Finest Hour&#8221; by Bryan Lee O&#8217;Malley</title>
		<link>http://witwar.wordpress.com/2010/07/28/comics-john-reviews-scott-pilgrim-vol-6-scott-pilgrims-finest-hour-by-bryan-lee-omalley/</link>
		<comments>http://witwar.wordpress.com/2010/07/28/comics-john-reviews-scott-pilgrim-vol-6-scott-pilgrims-finest-hour-by-bryan-lee-omalley/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 16:38:07 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Books]]></category>
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		<category><![CDATA[oni press]]></category>
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		<description><![CDATA[Time to switch things up!  Since this is the final installment of the excellent six-part slice-of-life-romantic-comedy/over-the-top-video-game-action (holy-crap-that's-a-lot-of-hyphens) graphic novel series Scott Pilgrim, much of the usual introductory fare is unnecessary.  Instead of structuring my reviews as I normally do, I will invert the pyramid and start with my final summary: 

    * For those who have been reading and enjoying the Scott Pilgrim series up to this point, rest assured: Volume 6 brings the story to an action-packed, emotionally satisfying conclusion. 
    * For those who have been reading the Scott Pilgrim series and aren't sure they like where the later volumes were heading, there's a very good chance that Scott Pilgrim's Finest Hour has brought back everything you loved about the early volumes and will make you a fan again. 
    * For those who haven't been reading the Scott Pilgrim series at all, it should be rather obvious that the last volume is hardly the place to start.  Go out and pick up Scott Pilgrim's Precious Little Life, resting comfortably in the knowledge that the whole story is a well-crafted arc and the big ending doesn't fall flat.

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